﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{1AE0704C-6301-47D4-AB42-70DA0E75A538}</ProjectGuid>
    <RootNamespace>DecklinkIngest</RootNamespace>
    <Keyword>MFCProj</Keyword>
    <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v141</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>Debug\</OutDir>
    <IntDir>Debug\</IntDir>
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <OutDir>$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>Release\</OutDir>
    <IntDir>Release\</IntDir>
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <OutDir>$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>false</MkTypLibCompatible>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\include;..\BaseClasses;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>..\lib\DecklinkFilters.lib;wmvcore.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention />
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>if not exist "..\bin" mkdir "..\bin"
copy $(OutDir)$(TargetFileName) "..\bin"
</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\include;..\BaseClasses;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>..\lib\DecklinkFilters.lib;wmvcore.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention />
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>if not exist "..\bin" mkdir "..\bin"
copy $(OutDir)$(TargetFileName) "..\bin"
</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>false</MkTypLibCompatible>
    </Midl>
    <ClCompile>
      <AdditionalIncludeDirectories>..\include;..\BaseClasses;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>..\lib\DecklinkFilters.lib;wmvcore.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention />
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>if not exist "..\bin" mkdir "..\bin"
copy $(OutDir)$(TargetFileName) "..\bin"
</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <AdditionalIncludeDirectories>..\include;..\BaseClasses;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>..\lib\DecklinkFilters.lib;wmvcore.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention />
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>if not exist "..\bin" mkdir "..\bin"
copy $(OutDir)$(TargetFileName) "..\bin"
</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="BaseEDLReader.cpp" />
    <ClCompile Include="Clip.cpp" />
    <ClCompile Include="ClipList.cpp" />
    <ClCompile Include="CMX3600EDLReader.cpp" />
    <ClCompile Include="DecklinkIngest.cpp" />
    <ClCompile Include="DecklinkIngestDlg.cpp" />
    <ClCompile Include="..\DecklinkFilters\DecklinkInterface_i.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\common\DeviceInfoDlg.cpp" />
    <ClCompile Include="PreferencesDlg.cpp" />
    <ClCompile Include="..\common\StaticURL.cpp" />
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="StillGrabber.cpp" />
    <ClCompile Include="..\common\Timecode.cpp" />
    <ClCompile Include="TimecodeGrabber.cpp" />
    <ClCompile Include="..\common\Utils.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\BaseClasses\streams.h" />
    <ClInclude Include="BaseEDLReader.h" />
    <ClInclude Include="Clip.h" />
    <ClInclude Include="ClipList.h" />
    <ClInclude Include="CMX3600EDLReader.h" />
    <ClInclude Include="DecklinkIngest.h" />
    <ClInclude Include="DecklinkIngestDlg.h" />
    <ClInclude Include="..\include\DeviceInfoDlg.h" />
    <ClInclude Include="PreferencesDlg.h" />
    <ClInclude Include="resource.h" />
    <ClInclude Include="..\include\StaticURL.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="StillGrabber.h" />
    <ClInclude Include="..\include\Timecode.h" />
    <ClInclude Include="TimecodeGrabber.h" />
    <ClInclude Include="..\include\Utils.h" />
  </ItemGroup>
  <ItemGroup>
    <Image Include="res\DecklinkIngest.ico" />
    <Image Include="res\bitmapaddfiled.bmp" />
    <Image Include="res\bitmapaddfilef.bmp" />
    <Image Include="res\bitmapaddfileu.bmp" />
    <Image Include="res\bitmapaddfilex.bmp" />
    <Image Include="res\bitmapejectd.bmp" />
    <Image Include="res\bitmapejectf.bmp" />
    <Image Include="res\bitmapejectu.bmp" />
    <Image Include="res\bitmapejectx.bmp" />
    <Image Include="res\bitmapffwdd.bmp" />
    <Image Include="res\bitmapffwdf.bmp" />
    <Image Include="res\bitmapffwdu.bmp" />
    <Image Include="res\bitmapffwdx.bmp" />
    <Image Include="res\bitmapfrewd.bmp" />
    <Image Include="res\bitmapfrewf.bmp" />
    <Image Include="res\bitmapfrewu.bmp" />
    <Image Include="res\bitmapfrewx.bmp" />
    <Image Include="res\bitmapmovedownfiled.bmp" />
    <Image Include="res\bitmapmovedownfilef.bmp" />
    <Image Include="res\bitmapmovedownfileu.bmp" />
    <Image Include="res\bitmapmovedownfilex.bmp" />
    <Image Include="res\bitmapmoveupfiled.bmp" />
    <Image Include="res\bitmapmoveupfilef.bmp" />
    <Image Include="res\bitmapmoveupfileu.bmp" />
    <Image Include="res\bitmapmoveupfilex.bmp" />
    <Image Include="res\bitmapplayd.bmp" />
    <Image Include="res\bitmapplayf.bmp" />
    <Image Include="res\bitmapplayu.bmp" />
    <Image Include="res\bitmapplayx.bmp" />
    <Image Include="res\bitmapremovefiled.bmp" />
    <Image Include="res\bitmapremovefilef.bmp" />
    <Image Include="res\bitmapremovefileu.bmp" />
    <Image Include="res\bitmapremovefilex.bmp" />
    <Image Include="res\bitmapsetinpointd.bmp" />
    <Image Include="res\bitmapsetinpointf.bmp" />
    <Image Include="res\bitmapsetinpointu.bmp" />
    <Image Include="res\bitmapsetinpointx.bmp" />
    <Image Include="res\bitmapsetoutpointd.bmp" />
    <Image Include="res\bitmapsetoutpointf.bmp" />
    <Image Include="res\bitmapsetoutpointu.bmp" />
    <Image Include="res\bitmapsetoutpointx.bmp" />
    <Image Include="res\bitmapstopd.bmp" />
    <Image Include="res\bitmapstopf.bmp" />
    <Image Include="res\bitmapstopu.bmp" />
    <Image Include="res\bitmapstopx.bmp" />
    <Image Include="res\buttons.bmp" />
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="res\DecklinkIngest.manifest">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
    </CustomBuild>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="DecklinkIngest.rc" />
  </ItemGroup>
  <ItemGroup>
    <None Include="res\DecklinkIngest.rc2" />
  </ItemGroup>
  <ItemGroup>
    <Text Include="ReadMe.txt" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\BaseClasses\baseclasses.vcxproj">
      <Project>{ef2cf0e8-f7f6-400b-b9c1-ef2a830ec047}</Project>
    </ProjectReference>
    <ProjectReference Include="..\3rd Party\GDCL\GMFBridge\GMFBridge.vcxproj">
      <Project>{57f591d1-9827-422a-8de1-6401f487a567}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\DecklinkFilters\DecklinkFilters.vcxproj">
      <Project>{f452f52b-14ea-4aff-a082-9d7108e7bd75}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
  <ProjectExtensions>
    <VisualStudio>
      <UserProperties RESOURCE_FILE="DecklinkIngest.rc" />
    </VisualStudio>
  </ProjectExtensions>
</Project>